# How can I get an entire 2D Bezier Curve Object to accurately curve over a bezier curve modifier?

I am trying to take a glasses object that I created with a 2D Bezier curve and then bend them over a bezier curve via object modifier to make them the actual shape of the of the glasses rather than a flat, projected 2d version of the shape. Problem is that it's only curving the beveled edge of the object, not the rest of it. I am still a novice and would really appreciate the help!

Here's how it's rendering from the side. Only the beveled edge of the object is actually getting brought forward on the y-axis.

Thanks again, I really appreciate any help I can get.

EDIT: Here's the .blend

The settings I'm using on the "Glasses Front" object are the default "Curve" Deform modifier settings, using the "Glasses Shape Curve" bezier curve as the curve and using the X-axis for the Deform Access. Running Blender 2.73.

• It's not clear from your description the main thing: "...it's only curving the beveled edge of the object...", probably this is about strange behaviour of Curve Modifier. It'll really help if you post the modifier options and copy of the blend file to blend-exchange. – Mr Zak Oct 28 '15 at 20:01
• I added the .blend file link and my Curve modifier options. Hope that helps! – kcocina Oct 28 '15 at 21:10
• The whole mesh was stretched by Y axis actually; only the effect was too small to see it. To make your Glasses Shape Curve object edit mesh as desired, subdivide your curve. With some tweaking you'll get result as on pic.2. And you'll really want to convert your glasses to mesh and make retopo for it, but it's another story. I can write a more detailed answer on that later on if this result is good enough for you. – Mr Zak Oct 28 '15 at 22:26