I am trying to take a glasses object that I created with a 2D Bezier curve and then bend them over a bezier curve via object modifier to make them the actual shape of the of the glasses rather than a flat, projected 2d version of the shape. Problem is that it's only curving the beveled edge of the object, not the rest of it. I am still a novice and would really appreciate the help!
Thanks again, I really appreciate any help I can get.
The settings I'm using on the "Glasses Front" object are the default "Curve" Deform modifier settings, using the "Glasses Shape Curve" bezier curve as the curve and using the X-axis for the Deform Access. Running Blender 2.73.