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I set up the diffuse material, add a image texture node, select the image and yet everything remains beige. Any ideas? The tutorial I was following along it worked just fine when he did it... but he was using v2.6x

enter image description here

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  • $\begingroup$ If you do have UVMaps make sure the one you are using is first, not the one you used for the painting. :D $\endgroup$
    – Rory
    Nov 24, 2017 at 1:38

2 Answers 2

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You probably didn't add a uvmap. A UV map is what maps the 3d coordinates of the object to the 2d coordinates of the Image being used as a texture.

image

Notice properties -> Data -> UV Maps has no entries.

The simplest way to see a texture there is to press the + symbol to the right. Your viewport rendering will show a texture on the Cube.

See blender's manual page about uv_mapping.

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Yeah, try unwrapping it as a cube in editmode by selecting the whole cube and then click on mesh, then uv unwrap and then cube projection. maybe it works then.

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