I created a scene, which was mostly a sky of blue with random clouds covering the world, and I want the clouds to look more solid. But rendering the clouds makes them one flat blob. Its just white with no corners to make it look 3D I messed with the settings to see if I could figure it out, because I had gotten it once before, but nothing worked. As I said, I've figured it out before, but now its not working, no matter what I do.

This is what its supposed to look like

Whats with this?

  • $\begingroup$ Could you add some pictures of your current situation? $\endgroup$
    – Carlo
    Oct 27 '15 at 9:53
  • $\begingroup$ @Carlo pictures added $\endgroup$
    – BookWyrm17
    Oct 27 '15 at 11:22
  • $\begingroup$ Blender Internal or cycles? $\endgroup$
    – David
    Oct 28 '15 at 1:12
  • $\begingroup$ @David Blender Internal $\endgroup$
    – BookWyrm17
    Oct 28 '15 at 8:39
  • $\begingroup$ if the material is not shadeless, it should be the light setup... $\endgroup$
    – m.ardito
    Oct 28 '15 at 10:33

Ah HA! The problem was in the options tab, in the materials section for the clouds. "Traceable" was not selected. The clouds were not being traced. Once selected, it fixed everything.


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