I have a simple scene setup:
Cube and a Sphere lighted decently. Blender Internal renderer. Shading - GLSL Viewport Shading - Material. I add the Scene in VSE and use Open GL Preview and Sequencer Preview Shading to Material.
Now when I hit the Open GL render button in the 3D View the scene renders with good anti-aliasing of the objects edges. But when I hit the Open GL render button in Video Sequencer Editor the objects are rendered with jagged edges.
Why is that difference and is there a way to Open GL render in VSE with proper anti-aliasing?