I am doing a scene, where I need to have a environmental texture as the background,and that texture is called an equirectangular map. I also need to have a volume lighting in the world as well. But when I add both the enviromental texture and the volume lighting, and when I render, I get a pure black render, with nothing on it.
These are my material notes for the world.
Does anybody, know if its possible to have both an environmental map, and volume lighting ? If so, how can I do it ?