Is it possible to parent/pin the vertice of one object to the vertice of another object? Essentially parenting, but on a vertice basis instead.
For example, two cubes have a corner overlap, those two vertices are pinned together. If I move the "parent" cube, the "child" cube's corner will distort, following.
This may seem like an odd question, because you can accomplish the effect with bones, but for my application, that would produce a ton of bones to manage, along with weight painting and such.
Any help is appreciated.