I'm trying to create a semi-transparent wrapper around a light source. This could be gems, brightly lit console buttons, magical semi-transparent glowing fruits, whatever.
Anywho, I tried the approach outlined in another Stack Exchange question (transparent BSDF wrapped around an emission source), but the effect looks quite different from theirs. See the image below. I noticed in their example .blend file there was a field labeled "normal" applied to the transparent shader node that doesn't show up on mine. Is there a step I missed?