Here's what I tried:

  1. Ctrl+n to create a new (empty) blend
  2. Enter to confirm
  3. Del to delete cube
  4. Enter to confirm
  5. Shift+a >> Mesh >> Plane to add a new plane
  6. Right-click on the lamp
  7. Del to delete the light
  8. Enter to confirm
  9. Select Cycles Render to use Cycles
  10. Right-click on the plane
  11. Open the Materials panel
  12. Assign the existing material Material to the plane
  13. Select Use Nodes on the material
  14. Switch to the Compositor
  15. Select the Texture node editor
  16. Check Use Nodes
  17. F12 to render

This produces:

No Checkerboard


What steps are missing to render the checkerboard on the plane using Blender v2.74 (or greater)?


I tried to UV unwrap the plane as follows:

  1. Numpad 7 to switch to top view
  2. Tab to enter Edit mode
  3. Switch to Edge select mode
  4. Ctrl+e to Mark seam
  5. u >> Unwrap to unwrap the plane
  6. Tab to enter Object mode
  7. F12 to render

No change.

I also added an emissive plane above the original plane. This brightened the original plane, as expected, but no checkerboard appeared:

No Checkerboard 2


1 Answer 1


The part you are missing is creating a material, assigning a shader to it and using your texture as color.

enter image description here

This will create a node setup on for the material>

enter image description here

Adding a mapping node will allow you to control size and placement of the texture:

enter image description here

  • $\begingroup$ @DaveJarvis Use an image texture node. $\endgroup$
    – PGmath
    Oct 25, 2015 at 22:47

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