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I have some objects which are animated, some by keying values (mostly shape keys) and some keying location and scale. The end result is a flower growing: Flower

I would like to easily be able to duplicate the flower and modify it as a whole without having to select every part, and perhaps use it in a particle system but currently most of the objects are separate (the end of the flower is all parented to an empty). I have tried to parent the whole object to something but the animation starts to do interesting things... Oh dear...

Ideally I would like something like groups in Photoshop where the whole object can be duplicated and manipulated as a whole but you can still modify the components. If I have to somehow "bake" the animation first this is not much of a problem though.

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  • $\begingroup$ Can't you join the parts, instead of parenting? They will be still isolated from the others but still selectable (start with 1 vertex and then L key)? $\endgroup$
    – m.ardito
    Commented Oct 25, 2015 at 13:48

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