I have a simple face object. And when rendered it appears black. Textures work in view port textured mode. I've tried recalculating normals. I'm Using Cycles. Uv map is turned on. Viewport Object panel

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    $\begingroup$ does it accept light? Maybe show us your node set up of your face material and the world settings please $\endgroup$ – Marten Zander Oct 24 '15 at 0:08
  • $\begingroup$ Hey thanks for the response. i.imgur.com/J2XO8jF.png. I think theres something wrong with the data. Heres the .blend pasteall.org/blend/38762 $\endgroup$ – Pewposterous Oct 24 '15 at 0:48

The problem lies with the custom normals you have on your mask and horns objects.

Before clearing custom split normals: enter image description here

After (using a simple diffuse shader I created while debugging the file): enter image description here

| improve this answer | |
  • $\begingroup$ Oh wow. Was so simple in the end. Thank you very much! $\endgroup$ – Pewposterous Oct 24 '15 at 11:32

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