Stack Exchange network consists of 175 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.
I have a simple face object. And when rendered it appears black. Textures work in view port textured mode. I've tried recalculating normals. I'm Using Cycles. Uv map is turned on.
The problem lies with the custom normals you have on your mask and horns objects.
Before clearing custom split normals:
After (using a simple diffuse shader I created while debugging the file):
Required, but never shown