I'm attempting cloth animation in Blender and exporting to Unity. My process is as follows:
-Pin one point of the cloth (for it to dangle from) and then apply armature motion to that pinned point
-Simulate cloth physics and export the resulting vertex data as a point cache (.mdd)
-Duplicate the cloth, remove physics, and import point cache data (basically a physics bake)
However, when it comes to importing to Unity, something in the export/import process introduces stutter like so:
Any help debugging this problem would be greatly appreciated.