I'm new to Blender, so I'm sorry if some of this is ridiculously wrong. I've been trying to place a diffuse texture over a bump map, reflection map and a displacement modifier not taken from the same place as the diffuse texture. To be more clear, I've been trying to get a pattern taken from one picture to realistically be placed onto the bump map, reflection map and displacement of a different picture.
I want the inverse of this outcome but more exaggerated so that the chipped parts won't have any of the pattern.
I'm thinking maybe I need to edit my starting pics in photoshop so it's more of what I want to begin with, but I was hoping there was an easier way just in Blender.
( I would have put more pictures to explain more clearly, but I don't have enough "reputation")