Is there a way to hide/unhide objects that are part of a group without effecting anything else?

I'm animating a scene (to see what's involved in animation) and since its to heavy to work with I have a low-poly version of it for real-time purposes (with the same armatures for characters and stuff). They are all grouped ("low-poly" group and "high-poly" group) and I want to be able to switch between them as I work.

The problem is that when I hit Alt+H (to unhide objects), both the "High-poly" and "Low-poly" groups are shown.

Is there a way to make it group specific?

  • $\begingroup$ In the Outliner, you can select Groups option to show groups presented in .blend and click "Eye" icon next to it just like for any object.. $\endgroup$
    – Mr Zak
    Oct 21, 2015 at 17:08
  • $\begingroup$ @Mr Zak Exactly what I need! Thanks a lot ;) $\endgroup$
    – Vladimir
    Oct 21, 2015 at 17:11
  • $\begingroup$ related: blender.stackexchange.com/questions/36533/… $\endgroup$
    – p2or
    Oct 21, 2015 at 17:13
  • $\begingroup$ @poor It's about time I'm a little organized. Thanks for sharing $\endgroup$
    – Vladimir
    Oct 21, 2015 at 17:20
  • $\begingroup$ You're welcome. If you want to exchange the groups by animating the visibility, this answer might also be helpful. $\endgroup$
    – p2or
    Oct 21, 2015 at 17:32


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