I have a plane "shooting" particles and I want those particles to stick to wherever they land and stay sticked. It does that on perfectly horizontal faces (the top of the cube) but if they land on a face from the sides they slowly slip off.
This is because of gravity but if I turn it off the particles will just fly off infinity in the direction they are "shoot".
The cube has these settings in the its Collision physics: Stickiness: 10 Particle damping factor: 1 Particle Friction: 1
How can I make them stick to the side faces and stay there?
Using Blender 2.76