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Doing the Piero Course, when it comes to paint the textures in the model direct in the Texture Paint mode, when setting the Face Selection Masking for Painting, the overlaping wire frame won't show. Some regions like the eye and the fingers of the model show white lines that resembles the wire but only in these regions:

enter image description here

Is there a additional configuration that I'm missing so I can paint with these wire outlines? The .blend file is in this link.

Edit: Packed .blend file with textures and updated the link.

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I'm sorry, but since the Blender 2.73 version release you can't display the wire outlines while painting.

enter image description here

''Paint mask selection now only shows selection boundary (so you can better see what you are painting)'', as you can read in this manual: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.73/Painting

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  • $\begingroup$ Only workaround I have is by using a second UV map of an image texture that is a square with 0 alpha except for lines painted at the edges - this is then placed in the slot below the main painting texture, and with a standard UV reset, the wires are then visible but you can limit paint to the selected face and selected texture slot. $\endgroup$ – Craig D Jones Feb 21 '17 at 18:10

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