Using cycles don't understand how to scale my uv so that it looks right on the model but remains small enough to fit in the uveditor image so i can bake it properly. The texture image is bricks and is about 500x500. Im using an image size of 4096x4096 in the uveditor window.
I have to scale the uv up so large to make the bricks look right that it's way to big to fit in the image size i want to bake at. Maybe my texture is too large or maybe cycles isn't the best way to do this?
Here are some pictures
Here is what the uvs look like right now
Now i scale the uvs up to make the bricks look right on the model
And this is where im stuck I want to bake a texture map here but the uvs are much too large to fit in the image at this size? Do I have to just increase the size of the image or find a smaller texture image? Seems like there would be a way to adjust the texture image size or tiling so that you dont have to scale the uv so big to make it look the way you want but instead decrease the size of the texture. Does something like this exist or is there another answer im over looking?
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