I am trying to model a 3 blade boat propeller, like the one shown in the image. The image was taken from : http://sdshobbyusa.net
I wasn't able to come up with a good way to model this propeller. Does anyone know a good technique for modelling this hard surface model with good topology ?
I believe I have gotten the result that I desire. I still need to work on it a little to make it even better. I did it because of PGmath 's help (https://blender.stackexchange.com/users/5705/pgmath) . Thank You!