I'm using blender v2.76 in cycles render.
I'm trying to texture paint on my model(21k verticels). But blender lags, on small brush, big bush, etc.
My texture is 2048x2048 in resolution. I have nVidia 960M,8 GB RAM, i7 4720HQ processor so that should not be a problem. I try to disable use nodes. I have no active modifiers on model.
I tried to active region overlap option in system preferences, and window draw method to Triple Buffering.
Image texture is generated from blender and is 16 bit(not 32). Occlude, Cull, Normal options disabled or enabled. Still no change and disabled smooth option for brush.
I thought my last pc was no so good, so I buy new one for blender and get same issues. (That drives me mad) .
Can somebody help me ? Thanks