I wanted to make a grassfield and made some objects in a group which are emitted in the scene. I added an displacement modifier on the objects so that they look different depending on their global location.
But when the grass objects are emitted the displacement modifier is applied before and isn't changing with position in the viewport or the render. I checked https://www.blender.org/manual/physics/particles/emission.html out but it didn't change anything.
This is also an overall question because it seems to me that modifiers are always applied before emitting. How can i workaround that? (other than copying that object as often as its rendered..)