1
$\begingroup$

I made a series of characters for a game I am working on in Unreal, but when I export them, they don't seem to have their rig anymore. I imported the finished models to find they don't have rigs on them despite how they were exported. Is this a normal thing that happens in Blender, where I can't load in or export rigs? Or is my issue with Unreal, which isn't reading any rigs off the models?

Also, I am not sure if this has anything to do with this issue, but I exported my models in .obj format.

$\endgroup$
2
$\begingroup$

From the wikipedia wavefront obj page -

The OBJ file format is a simple data-format that represents 3D geometry alone — namely, the position of each vertex, the UV position of each texture coordinate vertex, vertex normals, and the faces that make each polygon defined as a list of vertices, and texture vertices

If you look in the unreal docs under Managing content they only mention fbx as a format for importing static or skeletal meshes. Blender includes an fbx import/export addon, if you don't see the fbx export option then you will need to enable the addon.

There is also an addon available that eases the blender -> UE process, available on github.

| improve this answer | |
$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.