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I have a game menu scene, and when I press start I set the new scene to be the main scene.

Problem is, most textures disappear leaving a light purple color behind them (not the default one for missing textures), like this: enter image description here

In this image for example the ceiling has a texture. What am I missing? It works normally till I set the scene.

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  • $\begingroup$ Make sure you're set to GLSL $\endgroup$
    – ruckus
    Oct 14, 2015 at 3:37
  • $\begingroup$ Thanks Vincent. Although this one was set to GLSL the previous scene was to multitexture. $\endgroup$
    – Lev
    Oct 14, 2015 at 5:44

1 Answer 1

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Viewport Shading

I think your starting scene is set to "Solid". Ensure it is set "Texture" or "Material".

enter image description here

Render tab shading

One scene might use Shading mode "Multitexture", while the other uses "GLSL". Ensure to use the same mode for all of you scenes.

enter image description here

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  • $\begingroup$ Yeah the game-menu scene was set to multitexture and it changed the glsl to multitexture too, when set. Thanks. $\endgroup$
    – Lev
    Oct 14, 2015 at 5:42
  • $\begingroup$ hey monster, if someone posts the correct answer in the comments, we usually wait for them to answer for 24 hours. if they don't then it's free game. $\endgroup$
    – ruckus
    Oct 14, 2015 at 15:27
  • $\begingroup$ This answer was aiming for Shading Mode (the Render tab mode was discovered while reproducing the situation). I'm not sure if I saw your comment at that time, sorry. --- I suggest to post answers as answer (Yes, I do not do this all the time either :D ). $\endgroup$
    – Monster
    Oct 15, 2015 at 5:31

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