.blend file has: - two Rigid Body Mesh Collision Proxies (A Foot: Ankle to Ball & Toes) - A set of 5 Empty Objects That Are Animated to Control the Collision Proxies. - Two of the Empties have Locked Track Constraints...(is this the issue?) - A rigid body plane (Tile Floor) to act as ground - a few (650) rigid body 'Sand' particles intended to simulate the behavior of sand. - Short color-change Python script
Issue: In Game Logic Layout, the actions for some of the Empty Objects appear NOT to play, while in Default Layout everything works as intended.
Fixes Tried: Everything I can think of, so it's probably something obvious!
Goal of project: To help beginning trackers learn to read tracks. The 'foot'(collision proxies) are to be animated, and should leave a realistic track in the 'sand'