Here you can see an animation of my fluid sim. The inflow is that small black circle.

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For some reason, the fluid flows in from the space between the inflow and one edge of the domain...

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Here are a couple other views showing the domain and inflow windows.

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How might I go about fixing this?

Additional notes:

  • I get "No active UV layer found in the object" when I bake via the render panel (not when I bake via the physics panel). I don't know if this is significant or not.
  • Object scales are all at 1.0x, 1.0y, 1.0z.
  • $\begingroup$ weird. Have you checked if any transform needs to be applied? Can you share the .blend? $\endgroup$
    – m.ardito
    Oct 14, 2015 at 11:18

1 Answer 1


The normals of the inflow object are inverted. Flip or recalculate them.

  • $\begingroup$ Took me a while to remember how to do fluid sims but you appear to be correct! $\endgroup$ Apr 11, 2016 at 9:18
  • $\begingroup$ This saved me so much frustration, thank you! $\endgroup$
    – insaner
    Jan 23, 2017 at 9:16

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