I want the bones rotation of my model to be at 0,0,0 when exporting. But it automatically sets the rotation of the bones to the the first frame of the last animation used. I cant seem find anything on the internet about this and I've been looking for ages. How do i fix this?.
Make sure the action isn't still associated with the object, either via the action editor or NLA. To see if an object has an animation look at the outliner
Here the Cube has an action (CubeAction.001) a driver and has NLA tracks. The camera has no animation.
You can make a "zero" animation action here by inserting a LocRotScale.