# Stretch heightmap over whole plane [duplicate]

How do I stretch my heightmap over the whole plane?

My plane has the dimensions of 6000 x 6000 and I subdivided it so that each pixel should be the value of one rectangle. My heightmap comes with 200 x 200px resolution.

I imported the image as texture, set the 'color space' to 'linear' and the clipped it.

Now I added the modifier Displace but it only interprets the values on a little area in the middle of the plane.

How do I stretch my heightmap over the whole plane?

The result should be like that

• Could you show your UV unwrap of the plane? – Carlo Oct 13 '15 at 7:33
• also, doing this would use 30x30 mesh pixels to represent 1x1 image pixel, are you sure that is the mesh resolution you wish? – m.ardito Oct 13 '15 at 7:43
• @Carlo: I'm not totally sure how I do that?! I selected the plane and hit Shift+f10 right? @m.ardito: Yes, will smoothen the mesh later. But the elevation model has just a resolution of 30x30m – wittich Oct 13 '15 at 7:43
• I did it some how before (i.imgur.com/JYkOc05.png), but I can't reprocess it... – wittich Oct 13 '15 at 7:52

You can do this also by hand, but one easy way would be to use the import images as planes (included but not enabled by default), importing your "map".