- I get a flipped polygon after Cycles bake.
How to resolve it?
- When I apply the normal map I get the strange, sharp shadow on the border between dark side and light side of the cylinder.
Is it bad baking or very low polygon mesh?
How to improve it?
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Sign up to join this communityHow to resolve it?
Is it bad baking or very low polygon mesh?
How to improve it?
After recalculating normal on the lowpoly mesh (Ctrl+N), and shading it smooth rather than flat, I found only one small error remained, and it was caused by the light, not the map. so here is the re-baked normal map, but if you see a really sharp contrasting shadow, it's a different problem.