Our renderfarm is running Blender from the network. How can I enable addons on startup without saving user preferences for each node?
The following works when I run it from Blender REPL during a regular Blender session. I thought I would easily add a script in script/startup and run:
import addon_utils addon_utils.enable("animation_nodes")
But it doesn't find the addon. Maybe the startup script is run before the addons are scanned? Any ideas?
What would be the best way then to enable it for all the rendernodes?