I recently made a desk lamp model and set the samples to 1000 for an overnight render upon waking up the image was still rather grainy is this something in my blender that isnt set right or something in the scene itself?
I see a few things you can improve:
- You can use much less polygons. The higher the polygon count, the longer the render will take. Try searching for tutorials that use subdivision ("subdiv") modifiers.
- Use a cube instead of a collection of planes. There are gaps between the planes, which makes it harder for Blender to analyze the scene. Using a gapless cube will improve the rendering.
- Reduce the number of light bounces; this is what I used in the render below:
Reduce the number of samples (because by now you don't need that many). I used 100 samples instead of 1000 in the render below.
This is the result (except the polygon count, I kept the lamp model the same), which was rendered in just under a minute on an NVidia Geforce GTX 970.