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I have modeled a screw(like a wood screw) and I want it to fall onto a rigid body plane. When it falls it hits the plane and has a little bit of movement after that, but mostly stays in the same exact position, which is against all physics...I've pushed a bunch of buttons in the rigid body settings, nothing really helps. Any suggestions? Also, where is the option to 'multiply volume by mass'(I don't know if that will help, but I want to try.) Thanks!

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You probably have wrong Rigid body Collision shape, try changing it to mesh: enter image description here

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  • $\begingroup$ I actually had mesh on, but since you mentioned it, I decided to try a cone, since it is roughly cone shaped and it worked pretty well. Thanks $\endgroup$
    – jacob
    Oct 5, 2015 at 18:02

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