I have one mesh and the object mode count is around 20,000 and the edit mode count on the mesh is 5,000. But when I export and import to unity it says it has more than the limit of vertices, so it splits it into 3 pieces. This is a big mistake... Unitys single mesh limit is 65,000 and it splits into 3... Help? It affects runtime and import/export time. I have a subsurf modifier but I know that's not the issue because when I take it off its around 1,000...

Blend file: https://drive.google.com/file/d/0B2ZiQtohl3tmRUhvbW5YMERjM0U/view?usp=sharing

enter image description here

  • $\begingroup$ What format are you importing/exporting from/to? The subsurf modifier is set to 2 for render, which puts the mesh at 88K. Does deleting the subsurf modifier entirely help? $\endgroup$
    – gandalf3
    Oct 4, 2015 at 0:55
  • $\begingroup$ Let me try removing it, and fbx is my format $\endgroup$ Oct 4, 2015 at 0:56
  • $\begingroup$ Even weirder, it fixed it but I have another issue that might connect to the problem. I'm about to post a screenshot check the question in a minute. $\endgroup$ Oct 4, 2015 at 1:00
  • $\begingroup$ That's a screenshot in unity... The whole back is missing? $\endgroup$ Oct 4, 2015 at 1:01
  • $\begingroup$ It shows me the inside of the player whatever view I'm looking at. This is so strange... $\endgroup$ Oct 4, 2015 at 1:02


Browse other questions tagged .