I am doing some tutorials with balloons and found this post about a balloon shader. I want to apply the shader to my balloon (in the image only one balloon visible). In this shader image textures are used. And the writer says "For unwrapping I selected the sphere-like part and used the unwrapping function “UV-Sphere” with “View on Equator”. It worked best in terms of texture stretching." I am a real newbie in UV mapping and I don't understand this.
After the UV unwrapping (UV Sphere) I have this result. Should I do something more or is this OK ?