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I don't know why, i try everything after a bake to put my texture instead of the old one. The only way i see my old texture is in the outliner but i don't know why it's there because in my shader the only texture i have is the baked one... enter image description here

I'm trying to get a baked texture to export in collada for playing with webgl after but this is really hard to get.

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The reason is that you're using cycles. Save the texture you baked to a file and use it as a texture in a Blender Internal material, and the export should work. I export from BI to Collada for use in web and game engines all the time and it works nicely.

Related to this question: Why does the collada exporter not export texture references?

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    $\begingroup$ thank you it works now. That's sad that we have to use BI for using the cycles baking in collada, all i do is a simple diffuse material, not very complex :( $\endgroup$ – user3327 Sep 30 '15 at 22:18

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