So I'm modeling a bullet, the mesh looks at this moment like this:
And the tip of the bullet in detail like this:
So this with smooth looks rendered like this:
There are still some edges visible, which shouldn't be that big deal, I thought just adding a subdivision surface modifier should fix that easily. But with the modifier on it it looks even worse, like this:
So I tried to add one more subdivison surface modifier, but that crashed blender and I don't think that this is the root of my problem.