I have an empty that is at the center of the screen, it move to whatever you point at. An explanation on how to do so can be found here.
I am looking to have a plane or empty always face outwards of whatever object it is colliding with. If this can't be done with an empty, I would be fine with a plane.
Here's a picture of what I don't want: (like this but in-game)
Here's a picture of what I do want: (like this but in-game, used wireframe as you cannot see in textured) See the plane is rotated to match the cube's face.
I am basically looking for the empty/plane (preferably empty) to face the outside of whatever it is colliding with.