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Is there a way in blender cycles render engine to render a scene backwards instead of forward?

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    $\begingroup$ You mean in terms of frame order? $\endgroup$
    – gandalf3
    Sep 27, 2015 at 3:16
  • $\begingroup$ Yeah, but some keyframes can't be put in a backwards sequence for example if you are rendering an explosion backwards, so how would you render something backwards instead of foward? $\endgroup$
    – user18376
    Sep 27, 2015 at 13:26
  • $\begingroup$ Is this a workflow question? As in, you decided the end of your animation is a higher priority for rendering than the beginning? Or do you just want it to play in reverse? Because depending on which it is, the solution will be very different. $\endgroup$
    – Mentalist
    Sep 27, 2015 at 14:16
  • $\begingroup$ I just want to render the animation in cycles as an avi_raw video in reverse using blender $\endgroup$
    – user18376
    Sep 27, 2015 at 15:57
  • $\begingroup$ @AustinH. It's recommended to render everything to an image sequence before rendering to a video format. After the animation is rendered it's not hard to reverse the frames by enabling Backwards in the VSE $\endgroup$
    – gandalf3
    Sep 27, 2015 at 19:04

2 Answers 2

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  1. Once you've rendered the animation to an image sequence, import that into the VSE (in a separate .blend if you prefer). To add the image sequence, press ⇧ ShiftA> Image and select the images in the sequence.

    enter image description here

  2. Ensure the scene render dimensions, end frame, frame rate, etc. match your image sequence.

    enter image description here

  3. Set the output settings to render to the video format of your choice.

    enter image description here

  4. Enable Backwards if you want to render the frames in reverse order:

    enter image description here

  5. Render (F12)

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    $\begingroup$ Good answer but not to this problem. OP asked about 'Rendering backwards' not making the already rendered animation play backwards. People want to know how to render backwards because sometimes they need more of the last frames than the first. People finding the question may be frustrated with how the answer is workaround instead of specifically what was asked for. IMO this was the right answer here: blender.stackexchange.com/questions/157143/… $\endgroup$
    – Simon
    Feb 11, 2020 at 3:57
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In the Sequencer, next to the timeline, on the right lower side of the window, select tab Strip.

It's now called Reverse Frames: Reverse Frames

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