I write for the importer "unreal engine vertMesh" format, and I have a problem with understanding the process of texturing and uv maps.
I import model, shape keys, and then import the UV coords.
me.uv_textures.new ("uv_test") me.uv_layers [-1] .data.foreach_set ("uv", [uv for pair in [uv [l.vertex_index] for l in me.loops] for uv in pair])
and immediately I see it on the model.
and use good uv map (in other soft) ->
2) if you open the Edit uvmaps, I see that the map is not true. texture to "intact" model is updated, and breaks. uv cords array true 100%
How do I bring uv map in the norm?
Other model bad uv map.