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I want to render some volumetric clouds to fly an airplane around. I don't need them to be animated, and would prefer them to be static to save render time. So I just need one frame of the simulation for the whole animation. How would be a good way to do this with the smoke simulator? Like is there a way to save a frame of the smoke to a file and load it back in?

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  • $\begingroup$ Of course, if there is no interaction, I'd suggest create clouds in different sizes, render and save them as seperate exr's. Then 'load them back in' by using the compositor. $\endgroup$
    – p2or
    Sep 25 '15 at 8:35
  • $\begingroup$ Great! Odd though. How can you load 3d data into a 2d frame and have it at right "angle". $\endgroup$
    – Leo Ervin
    Sep 25 '15 at 9:12
  • $\begingroup$ By using images as planes addon which is shipped with blender by default, you can easily arange your 'image clouds' in the main scene. $\endgroup$
    – p2or
    Sep 25 '15 at 9:21
  • $\begingroup$ That won't work, if all I'll get will be a texture on a billboard. I want the clouds to looks 3d when flying around them, Not turning and facing the camera $\endgroup$
    – Leo Ervin
    Sep 25 '15 at 10:12
  • $\begingroup$ Depends on the shot. If the camera's angle is too heavy the 'image clouds' are noticeable of course, but for lower angles this works fine. $\endgroup$
    – p2or
    Sep 25 '15 at 10:27

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