Where can I find a document describing the way Cycles BRDFs are implemented? I am looking for details on the Specular D, G, F and diffuse.

  • $\begingroup$ I think this is off topic but I'm not quite sure. Hopefully someone else has a better idea of if it is or not. Anyway, if you haven't already, you should go the BlenderArtists and ask that, or go to #blendercoders on irc, where you're much more likely to get your question answered. $\endgroup$ – TARDIS Maker Oct 12 '15 at 20:28
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    $\begingroup$ I'm voting to close this question as off-topic because this is asking for resources for programming, not a question about Blender it's self. $\endgroup$ – TARDIS Maker Oct 12 '15 at 20:34
  • $\begingroup$ This question appears to be off-topic because it is about Blender C/C++ source code. These questions are considered outside the scope of this StackExchange as defined in the help center. Development questions should be asked of the developers directly instead, see the contacting developers page of the blender wiki $\endgroup$ – gandalf3 Oct 12 '15 at 20:37

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