I have built some kind of random shape generator which in realtime alters the shape of a cube with 60 vertices. However I've noticed that the vertices aren't in any specific order (or are they?) so that getting them is a real pain in the *ss.
The order for the top row for example is:
top_left = [23, 40, 48] top_middle = [20, 37] top_right = [24, 36, 43]
But it would make sense if they'd be ordered from 0 to 8...?
Do I miss something or what is the system of blender applying order to the vertices of a given shape?
I'd like to skip the step of assigning all the single vertices to a variable by hand, but therefore I'd need to know how the vertices are ordered in a mesh...