This method is not exactly what i looking for, but it do his work:
import bge
def main():
cont = bge.logic.getCurrentController()
own = cont.owner
scene = bge.logic.getCurrentScene()
rot = scene.objects ["Rotation"]
own.worldOrientation = rot.worldOrientation
This script get the rotation from Object "rot" an set it to "own".
Location doesnt affect "own".
You can also replace this line:
own.worldOrientation = rot.worldOrientation
With this:
own.worldPosition = rot.worldPosition
for doing the same, but with the Location.
Both two works in real time in the BGE.