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I have used a skybox image that I find on a website and wrapped a cube to make a skybox. The final blender file is here.

When I render image using F12, the result is blank. However, if I make OpenGL render image, the result is as expected. What is wrong with the normal rendering, what am I doing wrong?

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  • $\begingroup$ Did you set for the cube an "Image or movie" texture type pointing to that image? Are the texture's coordinates set to UV? $\endgroup$ – Carlo Sep 20 '15 at 15:13
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The problem resides in your material; You just need to check 'Face Textures', under the options tab of your cube material.

enter image description here

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