I tried to export a curve which i turned into a mesh into unity. However the curve appears in an extremely bizzare shape in unity. How do i get unity to import it properly? (P.S. im a complete amatuer)
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$\begingroup$ Have you applied rotation before importing in Unity? $\endgroup$– stackerSep 20, 2015 at 10:29
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$\begingroup$ What do you mean by "applying" rotation? How will rotating the model change the export? $\endgroup$– AeonSageSep 20, 2015 at 12:12
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$\begingroup$ In Object mode select the object and press Ctrl-A / Rotation. If this still happens when you import the file upload it to blend-exchange.giantcowfilms.com . It is not recommended to import objects with unapplied transformations this can cause a lot of problems. $\endgroup$– stackerSep 20, 2015 at 13:02
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$\begingroup$ Thanks! It turns out i can see the object in unity. i just needed to turn it upside down because the object is invisible from one side. Don't know whats up with that though :/ . Can i give you a +1 or something (im new to stack exchange). $\endgroup$– AeonSageSep 20, 2015 at 13:37
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$\begingroup$ you could also extrude the mesh 'E' a bit so that it becomes 3D. You could post your own answer. When you have 50rep you will be able to upvote. (I currently don't have the time to post a decent answer) $\endgroup$– stackerSep 20, 2015 at 16:57
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It turns out my model was 2d so it was invisible from the upper side. I just needed to rotate the model the other way to see the model. There was nothing wrong with the shape of the model. Thanks to stacker for his help.
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$\begingroup$ Actually the first reson was that you haven't applied scale before exporting the mesh thus modifiers were acting on non-scaled version of model (and as such applying on export). See blender.stackexchange.com/questions/7298/… $\endgroup$– Mr ZakJun 10, 2017 at 20:35