Let's say you were to create a line 2 m long in blender, then create a 1 m long line in exactly the opposite direction so that edge z-fighting occurs. Is there any way at all to tell Blender to automatically cut the 2m line into 2 1m segments so that the line still has 3 total points, but doesn't display z-fighting? I've tried removing doubles but it doesn't really work in this scenario. I've got a lot of overlapping edges that is causing annoying z-fighting.
I'm making an aerogel collector for a Stardust SRC model but since I'm a beginner, I ended up making the aerogel grid very sloppily. I had to manually fill it myself, and I filled as many of the grid pieces as I could to try to prevent Z fighting, but there's still some going on.