I'm trying to make a horror game with a green tint to the camera (like above)
Is there any way to make this?
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$\begingroup$ I think this should be done by post production, increasing the contrast and converting the RGB into a monochrome green color and adding a hard vignette, Some one may help you in programming but i dont know how to program that. $\endgroup$ – Omar Emara Sep 18 '15 at 12:08
Yes, its possible:
You have to use GLSL, make your horror scene, dont use any lights (for the scene). After, you may parent a Spot to your camera (Ctrl+P make parent, keep transform), and set the color of the spot to a green tint, decrase the energy for a better effect. There is many parameters for the spot, you just have to try ;)
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$\begingroup$ I used a Spotlight, but it only seems to make the objects green. $\endgroup$ – DanielCMK Sep 18 '15 at 2:24
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$\begingroup$ You must be in texture mode. See my screenshot. To set texture mode, click on the menu right to "Object Mode", and select "Texture". $\endgroup$ – Hack0re Sep 18 '15 at 9:04
You can do that using post production,I dont know how to program that but I can tell you how to make it using the compositor and you program it or some one edit that answer and give you the script.
here I have this image from "outlast" with normal vision.
After applying a node tree like this:
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$\begingroup$ can you illustrate with an image that is not as disturbing? $\endgroup$ – cegaton Sep 18 '15 at 13:59
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$\begingroup$ Sorry,but it is from the same game he point at and I wanted to give the best demonstration. $\endgroup$ – Omar Emara Sep 18 '15 at 14:53