I made a very simple ball rig in Blender. Nothing special. I have noticed, however, that it is difficult to select the rig without zooming in, and selecting and moving the geometry can cause issues. Is there a way to make blender detect when I try to select the geometry, and then redirect it to select the rig?
For cases like this, I just switch to wireframe shading with Z, select the armature (which is now visable) then switch back to solid shading, again with Z.
Or you can turn off viewport selection, then you will not be able to select the mesh in the 3D view (you can still select it from the outliner).