For the first time I'm working with an artist who is going to be creating the textures for the models I create in Blender. Up till now I had been building the models and the texturing them myself using pre-built textures from websites.
My question is:
What is the easiest process for me to apply the textures our artist creates to my model? Should I give the artist the UV Map from my model, or should I just get textures from the artist and fit them to the UV Map? Basically I have no idea how this process works in a professional environment.