I have a complex animation movement so I parented my mesh to several empties that I animate separately.
EDIT : eg. a robot character, made of serval meshes; which are parented to :
- a null who rotates on the Y axis (main move); which is parented to :
- a "ticking" cycle on the Y axis; to break the "linearity" of the rotation with a stopmo-like movement. The tick is only a few keys with a cycle modifier applied on the curve.
I personnaly think that it's more easy to "break" the animation steps.
I was wondering if, rather than doing this (can be a mess for complex animations), it was possible to stack several time the same channel (here, Y rotation) so I can combine those two movements while keeping my keys clean ? If it is possible, how ? Thanks !