My model has many protrusions and crevices. I am satisfied with the shadow that currently exists in the crevices, but the protrusions need more highlight to create a sense of volume. How can I adjust a light source so it only effects the protrusions and does not reach further into the crevices? As in, the light "falls off" at a designated point. The goal is to make highlights with soft edges. Thank you!

  • $\begingroup$ Are you using Cycles or Blender Internal? $\endgroup$ – Denis Sep 15 '15 at 23:25
  • $\begingroup$ related?: blender.stackexchange.com/questions/8930/… $\endgroup$ – user1853 Sep 15 '15 at 23:25
  • $\begingroup$ somehow related: blender.stackexchange.com/questions/24321/… $\endgroup$ – user1853 Sep 15 '15 at 23:28
  • $\begingroup$ You can adjust the Falloff type of the light source and increase the Soft Size $\endgroup$ – Denis Sep 15 '15 at 23:33
  • $\begingroup$ @Denis: I am using Cycles. $\endgroup$ – WishyQ Sep 15 '15 at 23:49

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.