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I have a scene where I just move the camera on a path.
It lasts 96 frames but when I try to render the animation with 100% percentage scale it stops at the first frame as it is a single image.
I've tried changing it at 50% and in that case it works and I have as output the correctly animated video.
I've also tried to render all the 96 single frames as images and then put them in the video sequence editor to create the final video, but it didn't work: it still renders just the first frame and then it stops.

These are my settings:
enter image description here

Edit:
This is the blender file (just the camera and the path with the cube). I don't know why but by appending camera and path in a this new file, the camera moves just a bit along the path (while if I add the entire scene it works)

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    $\begingroup$ Try to disable compositing and sequencer from the post processing and render again.and see if that works. $\endgroup$
    – Omar Emara
    Commented Sep 15, 2015 at 18:59
  • $\begingroup$ related: blender.stackexchange.com/questions/19020/… blender.stackexchange.com/questions/38445/… $\endgroup$
    – user1853
    Commented Sep 15, 2015 at 19:07
  • $\begingroup$ I saw that question before posting this and the settings I had (and that are in the image) are ok. I also tried by deleting unnecessary objects but the problem remains. $\endgroup$
    – TodorokiM
    Commented Sep 15, 2015 at 19:11
  • $\begingroup$ Do you click "render" or "animation" button? $\endgroup$ Commented Sep 15, 2015 at 19:14
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    $\begingroup$ could you upload the file with only the camera and the path and a cube? $\endgroup$
    – gladys
    Commented Sep 15, 2015 at 21:11

1 Answer 1

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If the animation works at 50%, you could try doubling the resolution and rendering at 50%.

Maybe the .blend file has some issue.

First you could append the scene to a new file.

If the animation doesn't work yet, you could start from a new file with the default cube and light, and append only camera and path.

Add the other objects until the animation stop at the first frame and check the very last object you've added.

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