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This question already has an answer here:

I think this question is already answered anywhere, but I couldn't find a solution with my search terms :/ . So I got this model and I only want to smooth out the cylinder parts, but not the extruded edges.

So here is my original model, I think it's kinda clear what should be smoothed out, it is supposed to become a rifle scope.

Thats the original model

This happens with the normal smooth button, but I already tried it with a Bevel modifier and subdivison surface aswell.

Thats totally not what I want

Solution: Edge Split Modifier with Smooth:

enter image description here

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marked as duplicate by cegaton, p2or, gandalf3 Sep 14 '15 at 18:20

This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.

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Use an [edge split modifier] with smooth shading to round some areas and keep sharp edges.

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  • $\begingroup$ Thanks, that's what I searched for, I knew that the solution is kinda easy :) Thanks! $\endgroup$ – TobiasW Sep 14 '15 at 14:55

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